unreal.RigUnit_HierarchyAddControlRotator_LimitSettings

class unreal.RigUnit_HierarchyAddControlRotator_LimitSettings(limit_pitch: RigControlLimitEnabled = Ellipsis, limit_yaw: RigControlLimitEnabled = Ellipsis, limit_roll: RigControlLimitEnabled = Ellipsis, min_value: Rotator = Ellipsis, max_value: Rotator = Ellipsis, draw_limits: bool = False)

Bases: StructBase

Rig Unit Hierarchy Add Control Rotator Limit Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • draw_limits (bool): [Read-Write]

  • limit_pitch (RigControlLimitEnabled): [Read-Write]

  • limit_roll (RigControlLimitEnabled): [Read-Write]

  • limit_yaw (RigControlLimitEnabled): [Read-Write]

  • max_value (Rotator): [Read-Write]

  • min_value (Rotator): [Read-Write]

property draw_limits: bool

[Read-Write]

Type:

(bool)

property limit_pitch: RigControlLimitEnabled

[Read-Write]

Type:

(RigControlLimitEnabled)

property limit_roll: RigControlLimitEnabled

[Read-Write]

Type:

(RigControlLimitEnabled)

property limit_yaw: RigControlLimitEnabled

[Read-Write]

Type:

(RigControlLimitEnabled)

property max_value: Rotator

[Read-Write]

Type:

(Rotator)

property min_value: Rotator

[Read-Write]

Type:

(Rotator)