unreal.RigUnit_HighlevelBaseMutable

class unreal.RigUnit_HighlevelBaseMutable(execute_context: ControlRigExecuteContext = [])

Bases: RigUnitMutable

Rig Unit Highlevel Base Mutable

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_HighlevelBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together