unreal.RigUnit_ItemExists

class unreal.RigUnit_ItemExists(item: RigElementKey = Ellipsis, exists: bool = False)

Bases: RigUnit_ItemBase

Returns true or false if a given item exists

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Item.h

Editor Properties: (see get_editor_property/set_editor_property)

  • exists (bool): [Read-Write]

  • item (RigElementKey): [Read-Write]

property exists: bool

[Read-Only]

Type:

(bool)

property item: RigElementKey

[Read-Write]

Type:

(RigElementKey)