unreal.RigUnit_LiveLinkGetParameterValueByName

class unreal.RigUnit_LiveLinkGetParameterValueByName(subject_frame: SubjectFrameHandle = [], parameter_name: Name = 'None', value: float = 0.0)

Bases: RigUnit_LiveLinkBase

Get the parameter value with supplied subject frame

C++ Source:

  • Plugin: LiveLinkControlRig

  • Module: LiveLinkControlRig

  • File: LiveLinkRigUnits.h

Editor Properties: (see get_editor_property/set_editor_property)

  • parameter_name (Name): [Read-Write]

  • subject_frame (SubjectFrameHandle): [Read-Write]

  • value (float): [Read-Write]

property parameter_name: Name

[Read-Write]

Type:

(Name)

property subject_frame: SubjectFrameHandle

[Read-Write]

Type:

(SubjectFrameHandle)

property value: float

[Read-Only]

Type:

(float)