unreal.RigUnit_MapRange_Float

class unreal.RigUnit_MapRange_Float(value: float = 0.0, min_in: float = 0.0, max_in: float = 0.0, min_out: float = 0.0, max_out: float = 0.0, result: float = 0.0)

Bases: RigUnit

Two args and a result of float type

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Float.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max_in (float): [Read-Write]

  • max_out (float): [Read-Write]

  • min_in (float): [Read-Write]

  • min_out (float): [Read-Write]

  • result (float): [Read-Write]

  • value (float): [Read-Write]

property max_in: float

[Read-Write]

Type:

(float)

property max_out: float

[Read-Write]

Type:

(float)

property min_in: float

[Read-Write]

Type:

(float)

property min_out: float

[Read-Write]

Type:

(float)

property result: float

[Read-Only]

Type:

(float)

property value: float

[Read-Write]

Type:

(float)