unreal.RigUnit_MathFloatRemap

class unreal.RigUnit_MathFloatRemap(value: float = 0.0, source_minimum: float = 0.0, source_maximum: float = 0.0, target_minimum: float = 0.0, target_maximum: float = 0.0, clamp: bool = False, result: float = 0.0)

Bases: RigVMFunction_MathFloatRemap

deprecated: ‘RigUnit_MathFloatRemap’ was renamed to ‘RigVMFunction_MathFloatRemap’.