unreal.RigUnit_SetControlColor
¶
- class unreal.RigUnit_SetControlColor(execute_context: ControlRigExecuteContext = [], control: Name = 'None', color: LinearColor = Ellipsis)¶
Bases:
RigUnitMutable
SetControlColor is used to change the control’s color
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlColor.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(LinearColor): [Read-Write] The color to set for the controlcontrol
(Name): [Read-Write] The name of the Control to set the color for.execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together
- property color: LinearColor¶
[Read-Write] The color to set for the control
- Type: