unreal.RigUnit_SetControlFloat

class unreal.RigUnit_SetControlFloat(execute_context: ControlRigExecuteContext = [], control: Name = 'None', weight: float = 0.0, float_value: float = 0.0)

Bases: RigUnitMutable

SetControlFloat is used to perform a change in the hierarchy by setting a single control’s float value.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetControlTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control (Name): [Read-Write] The name of the Control to set the transform for.

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together

  • float_value (float): [Read-Write] The transform value to set for the given Control.

  • weight (float): [Read-Write] The weight of the change - how much the change should be applied

property control: Name

[Read-Write] The name of the Control to set the transform for.

Type:

(Name)

property float_value: float

[Read-Write] The transform value to set for the given Control.

Type:

(float)

property weight: float

[Read-Write] The weight of the change - how much the change should be applied

Type:

(float)