unreal.RigUnit_SetControlVector2D

class unreal.RigUnit_SetControlVector2D

Bases: unreal.RigUnitMutable

SetControlVector2D is used to perform a change in the hierarchy by setting a single control’s Vector2D value.

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_SetControlTransform.h