unreal.RigUnit_SetCurveValue

class unreal.RigUnit_SetCurveValue(execute_context: ControlRigExecuteContext = [], curve: Name = 'None', value: float = 0.0)

Bases: RigUnitMutable

SetCurveValue is used to perform a change in the curve container by setting a single Curve value.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetCurveValue.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve (Name): [Read-Write] The name of the Curve to set the Value for.

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together

  • value (float): [Read-Write] The value to set for the given Curve.

property curve: Name

[Read-Write] The name of the Curve to set the Value for.

Type:

(Name)

property value: float

[Read-Write] The value to set for the given Curve.

Type:

(float)