unreal.RigUnit_SetMultiControlBool

class unreal.RigUnit_SetMultiControlBool(execute_context: ControlRigExecuteContext = [], entries: None = [])

Bases: RigUnitMutable

SetMultiControlBool is used to perform a change in the hierarchy by setting multiple controls’ bool value.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetControlTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • entries (Array[RigUnit_SetMultiControlBool_Entry]): [Read-Write] The array of control-Bool pairs to be processed

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together

property entries: None

[Read-Write] The array of control-Bool pairs to be processed

Type:

(Array[RigUnit_SetMultiControlBool_Entry])