unreal.RigUnit_SetMultiControlFloat

class unreal.RigUnit_SetMultiControlFloat(execute_context: ControlRigExecuteContext = [], entries: None = [], weight: float = 0.0)

Bases: RigUnitMutable

SetMultiControlFloat is used to perform a change in the hierarchy by setting multiple controls’ float value.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetControlTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • entries (Array[RigUnit_SetMultiControlFloat_Entry]): [Read-Write] The array of control-float pairs to be processed

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together

  • weight (float): [Read-Write] The weight of the change - how much the change should be applied

property entries: None

[Read-Write] The array of control-float pairs to be processed

Type:

(Array[RigUnit_SetMultiControlFloat_Entry])

property weight: float

[Read-Write] The weight of the change - how much the change should be applied

Type:

(float)