unreal.RigVMBranchNode

class unreal.RigVMBranchNode(outer: Object | None = None, name: Name | str = 'None')

Bases: RigVMNode

A branch node is used to branch between two blocks of execution

C++ Source:

  • Plugin: RigVM

  • Module: RigVMDeveloper

  • File: RigVMBranchNode.h