unreal.RigVMCommentNode

class unreal.RigVMCommentNode(outer: Object | None = None, name: Name | str = 'None')

Bases: RigVMNode

Comment Nodes can be used to annotate a Graph by adding colored grouping as well as user provided text. Comment Nodes are purely cosmetic and don’t contribute to the runtime result of the Graph / Function.

C++ Source:

  • Plugin: RigVM

  • Module: RigVMDeveloper

  • File: RigVMCommentNode.h

get_comment_bubble_visible() bool

Returns the current user provided bubble visibility of this comment.

Return type:

bool

get_comment_color_bubble() bool

Returns the current user provided bubble color inheritance of this comment.

Return type:

bool

get_comment_font_size() int32

Returns the current user provided font size of this comment.

Return type:

int32

get_comment_text() str

Returns the current user provided text of this comment.

Return type:

str