unreal.RigVMEnumNode

class unreal.RigVMEnumNode(outer: Object | None = None, name: Name | str = 'None')

Bases: RigVMNode

The Enum Node represents a constant enum value for use within the graph.

C++ Source:

  • Plugin: RigVM

  • Module: RigVMDeveloper

  • File: RigVMEnumNode.h

get_cpp_type() str

Returns the C++ data type of the parameter

Return type:

str

get_cpp_type_object() Object

Returns the C++ data type struct of the parameter (or nullptr)

Return type:

Object

get_enum() Enum

Returns the enum itself

Return type:

Enum