unreal.RigVMFunction_AccumulateFloatLerp

class unreal.RigVMFunction_AccumulateFloatLerp(target_value: float = 0.0, initial_value: float = 0.0, blend: float = 0.0, integrate_delta_time: bool = False, result: float = 0.0)

Bases: RigVMFunction_AccumulateBase

Interpolates two values over time over and over again

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_Accumulate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend (float): [Read-Write]

  • initial_value (float): [Read-Write]

  • integrate_delta_time (bool): [Read-Write]

  • result (float): [Read-Write]

  • target_value (float): [Read-Write]

property blend: float

[Read-Write]

Type:

(float)

property initial_value: float

[Read-Write]

Type:

(float)

property integrate_delta_time: bool

[Read-Write]

Type:

(bool)

property result: float

[Read-Only]

Type:

(float)

property target_value: float

[Read-Write]

Type:

(float)