unreal.RigVMGraphVariableDescription

class unreal.RigVMGraphVariableDescription(name='None', cpp_type='', cpp_type_object=None, default_value='')

Bases: unreal.StructBase

The variable description is used to convey information about unique variables within a Graph. Multiple Variable Nodes can share the same variable description.

C++ Source:

  • Module: RigVMDeveloper
  • File: RigVMVariableNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cpp_type (str): [Read-Write] The C++ data type of the variable
  • cpp_type_object (Object): [Read-Write] The Struct of the C++ data type of the variable (or nullptr)
  • default_value (str): [Read-Write] The default value of the variable
  • name (Name): [Read-Write] The name of the variable
cpp_type

(str) – [Read-Only] The C++ data type of the variable

cpp_type_object

(Object) – [Read-Only] The Struct of the C++ data type of the variable (or nullptr)

default_value

(str) – [Read-Only] The default value of the variable

name

(Name) – [Read-Only] The name of the variable