unreal.RigVMVariableNode
¶
- class unreal.RigVMVariableNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RigVMNode
The Variable Node represents a mutable value / local state within the the Function / Graph. Variable Node’s can be a getter or a setter. Getters are pure nodes with just an output value pin, while setters are mutable nodes with an execute and input value pin.
C++ Source:
Plugin: RigVM
Module: RigVMDeveloper
File: RigVMVariableNode.h
- get_cpp_type_object() Object ¶
Returns the C++ data type struct of the variable (or nullptr)
- Return type:
- get_variable_description() RigVMGraphVariableDescription ¶
Returns this variable node’s variable description
- Return type: