unreal.RigidBodyControlTarget

class unreal.RigidBodyControlTarget(target_position: Vector = Ellipsis, target_orientation: Rotator = Ellipsis)

Bases: StructBase

A single target for a control, which may be defined as an offset from the (implicit) animation target.

C++ Source:

  • Plugin: PhysicsControl

  • Module: PhysicsControl

  • File: RigidBodyControlData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • target_orientation (Rotator): [Read-Write] The target orientation of the child body, relative to the parent body

  • target_position (Vector): [Read-Write] The target position of the child body, relative to the parent body

property target_orientation: Rotator

[Read-Write] The target orientation of the child body, relative to the parent body

Type:

(Rotator)

property target_position: Vector

[Read-Write] The target position of the child body, relative to the parent body

Type:

(Vector)