unreal.SVGData
¶
- class unreal.SVGData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
C++ Source:
Plugin: SVGImporter
Module: SVGImporter
File: SVGData.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_override_quality
(bool): [Read-Write] Enable quality overriding optionoverride_quality
(SVGSplineConversionQuality): [Read-Write] The quality used to convert SVG Spline Data into poly lines Changing this value will trigger a re-import (existing geometry will need to be re-generated).source_file_path
(str): [Read-Only]svg_file_content
(str): [Read-Only]svg_texture
(Texture2D): [Read-Only]