unreal.SVGData

class unreal.SVGData(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

C++ Source:

  • Plugin: SVGImporter

  • Module: SVGImporter

  • File: SVGData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable_override_quality (bool): [Read-Write] Enable quality overriding option

  • override_quality (SVGSplineConversionQuality): [Read-Write] The quality used to convert SVG Spline Data into poly lines Changing this value will trigger a re-import (existing geometry will need to be re-generated).

  • source_file_path (str): [Read-Only]

  • svg_file_content (str): [Read-Only]

  • svg_texture (Texture2D): [Read-Only]