unreal.SVGSplineConversionQuality

class unreal.SVGSplineConversionQuality

Bases: EnumBase

Can be used to set the desired fidelity when converting SVG Splines into Polylines

C++ Source:

  • Plugin: SVGImporter

  • Module: SVGImporter

  • File: SVGData.h

HIGH: SVGSplineConversionQuality

5

INCREASED: SVGSplineConversionQuality

4

LOW: SVGSplineConversionQuality

2

NORMAL: SVGSplineConversionQuality

3

VERY_HIGH: SVGSplineConversionQuality

6

VERY_LOW: SVGSplineConversionQuality

1