unreal.SampledSequenceVectorViewerStyle

class unreal.SampledSequenceVectorViewerStyle(background_color: SlateColor = Ellipsis, background_brush: SlateBrush = Ellipsis, line_color: LinearColor = Ellipsis, line_thickness: float = 0.0)

Bases: SlateWidgetStyle

Represents the appearance of a trigger threshold line

C++ Source:

  • Plugin: AudioWidgets

  • Module: AudioWidgets

  • File: SampledSequenceVectorViewerStyle.h

Editor Properties: (see get_editor_property/set_editor_property)

  • background_brush (SlateBrush): [Read-Write]

  • background_color (SlateColor): [Read-Write] The background color.

  • line_color (LinearColor): [Read-Write] The vector view line color.

  • line_thickness (float): [Read-Write] The vector view line thickness.

property background_brush: SlateBrush

[Read-Write]

Type:

(SlateBrush)

property background_color: SlateColor

[Read-Write] The background color.

Type:

(SlateColor)

property line_color: LinearColor

[Read-Write] The vector view line color.

Type:

(LinearColor)

property line_thickness: float

[Read-Write] The vector view line thickness.

Type:

(float)