unreal.ScriptExecutionMode
¶
- class unreal.ScriptExecutionMode¶
Bases:
EnumBase
EScript Execution Mode
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraEmitter.h
- EVERY_PARTICLE: ScriptExecutionMode¶
The event script is run on every existing particle in the emitter.
- Type:
0
- SPAWNED_PARTICLES: ScriptExecutionMode¶
The event script is run only on the particles that were spawned in response to the current event in the emitter.
- Type:
1