unreal.SequencerBoundObjects

class unreal.SequencerBoundObjects(binding_proxy=[None], bound_objects=[])

Bases: unreal.StructBase

Sequencer Bound Objects

C++ Source:

  • Plugin: SequencerScripting
  • Module: SequencerScriptingEditor
  • File: SequencerTools.h

Editor Properties: (see get_editor_property/set_editor_property)

  • binding_proxy (SequencerBindingProxy): [Read-Write] Binding Proxy
  • bound_objects (Array(Object)): [Read-Write] Bound Objects
binding_proxy

(SequencerBindingProxy) – [Read-Write] Binding Proxy

bound_objects

(Array(Object)) – [Read-Write] Bound Objects