unreal.SequencerCurveEditorObject

class unreal.SequencerCurveEditorObject(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

  • Class to hold sequencer curve editor functions

C++ Source:

  • Plugin: SequencerScripting

  • Module: SequencerScriptingEditor

  • File: SequencerCurveEditorObject.h

close_curve_editor() None

Close curve editor

delete_color_for_channels(class_) str

Delete for specified channel idendified by it’s class and identifier.

Parameters:

class (type(Class)) –

Returns:

identifier (str):

Return type:

str

empty_selection() None

Empties the current selection.

get_channels_with_selected_keys() Array[SequencerChannelProxy]

Gets the channel with selected keys

Return type:

Array[SequencerChannelProxy]

get_custom_color_for_channel(class_, identifier) LinearColor

Get custom color for specified channel idendified by it’s class and identifier,if none exists will return white

Parameters:
Return type:

LinearColor

get_selected_keys(channel_proxy) Array[int32]

Gets the selected keys with this channel

Parameters:

channel_proxy (SequencerChannelProxy) –

Return type:

Array[int32]

has_custom_color_for_channel(class_, identifier) bool

Get if a custom color for specified channel idendified by it’s class and identifier exists

Parameters:
Return type:

bool

is_curve_editor_open() bool

Is curve editor open

Return type:

bool

open_curve_editor() None

Open curve editor

select_keys(channel, indices) None

Select keys

Parameters:
set_custom_color_for_channel(class_, identifier, new_color) None

Set Custom Color for specified channel idendified by it’s class and identifier. This will be stored in editor user preferences.

Parameters:
set_custom_color_for_channels(class_, identifiers, new_colors) None

Set Custom Color for specified channels idendified by it’s class and identifiers. This will be stored in editor user preferences.

Parameters:
set_random_color_for_channels(class_, identifiers) None

Set Random Colors for specified channels idendified by it’s class and identifiers. This will be stored in editor user preferences.

Parameters: