unreal.SequencerModuleOutlinerScriptingObject
¶
- class unreal.SequencerModuleOutlinerScriptingObject(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SequencerOutlinerScriptingObject
Sequencer Module Outliner Scripting Object
C++ Source:
Module: Sequencer
File: SequencerModuleOutlinerScriptingObject.h
Editor Properties: (see get_editor_property/set_editor_property)
on_selection_changed
(SequencerOutlinerSelectionChanged): [Read-Write]
- get_next_key(nodes, frame_number, time_unit=MovieSceneTimeUnit.DISPLAY_RATE) FrameNumber ¶
Get Next Key
- Parameters:
nodes (Array[SequencerViewModelScriptingStruct]) –
frame_number (FrameNumber) –
time_unit (MovieSceneTimeUnit) –
- Return type:
- get_previous_key(nodes, frame_number, time_unit=MovieSceneTimeUnit.DISPLAY_RATE) FrameNumber ¶
Get Previous Key
- Parameters:
nodes (Array[SequencerViewModelScriptingStruct]) –
frame_number (FrameNumber) –
time_unit (MovieSceneTimeUnit) –
- Return type: