unreal.SimpleParametricMotion

class unreal.SimpleParametricMotion(parametric_delta=[0.0, 0.0, 500.0], min_time=-1.0, max_time=1.0)

Bases: unreal.StructBase

Extremely simple struct for defining parametric motion. This is editable in UParametricMovementComponent’s defaults, and also used by the simulation code above.

C++ Source:

  • Plugin: NetworkPrediction
  • Module: NetworkPrediction
  • File: ParametricMovement.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max_time (float): [Read-Write] Max Time
  • min_time (float): [Read-Write] Min Time
  • parametric_delta (Vector): [Read-Write] Parametric Delta
max_time

(float) – [Read-Only] Max Time

min_time

(float) – [Read-Only] Min Time

parametric_delta

(Vector) – [Read-Only] Parametric Delta