unreal.SimpleParametricMotion

class unreal.SimpleParametricMotion(parametric_delta: Vector = Ellipsis, min_time: float = 0.0, max_time: float = 0.0)

Bases: StructBase

Extremely simple struct for defining parametric motion. This is editable in UParametricMovementComponent’s defaults, and also used by the simulation code.

C++ Source:

  • Plugin: NetworkPredictionExtras

  • Module: NetworkPredictionExtras

  • File: ParametricMovement.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max_time (float): [Read-Write]

  • min_time (float): [Read-Write]

  • parametric_delta (Vector): [Read-Write]

property max_time: float

[Read-Write]

Type:

(float)

property min_time: float

[Read-Write]

Type:

(float)

property parametric_delta: Vector

[Read-Write]

Type:

(Vector)