unreal.SingleAnimationPlayData

class unreal.SingleAnimationPlayData(anim_to_play: AnimationAsset = Ellipsis, saved_looping: bool = False, saved_playing: bool = False, saved_position: float = 0.0, saved_play_rate: float = 0.0)

Bases: StructBase

Single Animation Play Data

C++ Source:

  • Module: Engine

  • File: SingleAnimationPlayData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_to_play (AnimationAsset): [Read-Write] todo: in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal mesh

  • saved_looping (bool): [Read-Write] Default setting for looping for SequenceToPlay. This is not current state of looping.

  • saved_play_rate (float): [Read-Write] Default setting for play rate of SequenceToPlay to play.

  • saved_playing (bool): [Read-Write] Default setting for playing for SequenceToPlay. This is not current state of playing.

  • saved_position (float): [Read-Write] Default setting for position of SequenceToPlay to play.

property anim_to_play: AnimationAsset

[Read-Write] todo: in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal mesh

Type:

(AnimationAsset)

property saved_looping: bool

[Read-Write] Default setting for looping for SequenceToPlay. This is not current state of looping.

Type:

(bool)

property saved_play_rate: float

[Read-Write] Default setting for play rate of SequenceToPlay to play.

Type:

(float)

property saved_playing: bool

[Read-Write] Default setting for playing for SequenceToPlay. This is not current state of playing.

Type:

(bool)

property saved_position: float

[Read-Write] Default setting for position of SequenceToPlay to play.

Type:

(float)