unreal.SkeletalMeshTerminationCriterion

class unreal.SkeletalMeshTerminationCriterion

Bases: unreal.EnumBase

Enum specifying the reduction type to use when simplifying skeletal meshes with internal tool

C++ Source:

  • Module: Engine
  • File: SkeletalMeshReductionSettings.h
SMTC_ABS_NUM_OF_TRIANGLES

3 – Triangle count criterion will be used for simplification.

SMTC_ABS_NUM_OF_VERTS

4 – Vertex cont criterion will be used for simplification.

SMTC_ABS_TRIANGLE_OR_VERT

5 – Simplification will continue until either Triangle or Vertex count criteria is met.

SMTC_NUM_OF_TRIANGLES

0 – Triangle count criterion will be used for simplification.

SMTC_NUM_OF_VERTS

1 – Vertex cont criterion will be used for simplification.

SMTC_TRIANGLE_OR_VERT

2 – Simplification will continue until either Triangle or Vertex count criteria is met.