unreal.SlateVisibility

class unreal.SlateVisibility

Bases: EnumBase

Is an entity visible?

C++ Source:

  • Module: UMG

  • File: SlateWrapperTypes.h

COLLAPSED: SlateVisibility

Not visible and takes up no space in the layout (obviously not hit-testable).

Type:

1

HIDDEN: SlateVisibility

Not visible but occupies layout space (obviously not hit-testable).

Type:

2

HIT_TEST_INVISIBLE: SlateVisibility

Visible but not hit-testable (cannot interact with cursor) and children in the hierarchy (if any) are also not hit-testable.

Type:

3

SELF_HIT_TEST_INVISIBLE: SlateVisibility

Visible but not hit-testable (cannot interact with cursor) and doesn’t affect hit-testing on children (if any).

Type:

4

VISIBLE: SlateVisibility

Visible and hit-testable (can interact with cursor). Default value.

Type:

0