unreal.SmartObjectDefinitionDataProxy

class unreal.SmartObjectDefinitionDataProxy

Bases: StructBase

Helper struct for definition data, which allows to identify items based on GUID in editor (even empty ones).

C++ Source:

  • Plugin: SmartObjects

  • Module: SmartObjectsModule

  • File: SmartObjectDefinition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data (InstancedStruct): [Read-Write]

  • id (Guid): [Read-Write]