unreal.SmartObjectDefinitionDataProxy
¶
- class unreal.SmartObjectDefinitionDataProxy¶
Bases:
StructBase
Helper struct for definition data, which allows to identify items based on GUID in editor (even empty ones).
C++ Source:
Plugin: SmartObjects
Module: SmartObjectsModule
File: SmartObjectDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
data
(InstancedStruct): [Read-Write]id
(Guid): [Read-Write]