unreal.SolverIterations

class unreal.SolverIterations(solver_iterations=3, joint_iterations=2, collision_iterations=1, solver_push_out_iterations=1, joint_push_out_iterations=1, collision_push_out_iterations=2)

Bases: unreal.StructBase

[Chaos Only]

C++ Source:

  • Module: Engine
  • File: PhysicsAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collision_iterations (int32): [Read-Write] [Chaos Only] The recommended number of collision sub-iterations. Increasing this can help with collision jitter.
  • collision_push_out_iterations (int32): [Read-Write] [Chaos Only] The recommended number of joint sub-push-out iterations. Increasing this can help with collision penetration problems.
  • joint_iterations (int32): [Read-Write] [Chaos Only] The recommended number of joint sub-iterations. Increasing this can help with chains of long-thin bodies.
  • joint_push_out_iterations (int32): [Read-Write] [Chaos Only] The recommended number of joint sub-push-out iterations.
  • solver_iterations (int32): [Read-Write] [Chaos Only] The recommended number of solver iterations. Increase this if collision and joints are fighting, or joint chains are stretching.
  • solver_push_out_iterations (int32): [Read-Write] Increase this if bodies remain penetrating
collision_iterations

(int32) – [Read-Write] [Chaos Only] The recommended number of collision sub-iterations. Increasing this can help with collision jitter.

collision_push_out_iterations

(int32) – [Read-Write] [Chaos Only] The recommended number of joint sub-push-out iterations. Increasing this can help with collision penetration problems.

joint_iterations

(int32) – [Read-Write] [Chaos Only] The recommended number of joint sub-iterations. Increasing this can help with chains of long-thin bodies.

joint_push_out_iterations

(int32) – [Read-Write] [Chaos Only] The recommended number of joint sub-push-out iterations.

solver_iterations

(int32) – [Read-Write] [Chaos Only] The recommended number of solver iterations. Increase this if collision and joints are fighting, or joint chains are stretching.

solver_push_out_iterations

(int32) – [Read-Write] Increase this if bodies remain penetrating