unreal.SoundClass

class unreal.SoundClass(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Sound Class

C++ Source:

  • Module: Engine

  • File: SoundClass.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_classes (Array[SoundClass]): [Read-Write]

  • parent_class (SoundClass): [Read-Write]

  • passive_sound_mix_modifiers (Array[PassiveSoundMixModifier]): [Read-Write] SoundMix Modifiers to activate automatically when a sound of this class is playing.

  • properties (SoundClassProperties): [Read-Write] Configurable properties like volume and priority.

property child_classes: None

[Read-Only]

Type:

(Array[SoundClass])

property parent_class: SoundClass

[Read-Only]

Type:

(SoundClass)

property passive_sound_mix_modifiers: None

[Read-Only] SoundMix Modifiers to activate automatically when a sound of this class is playing.

Type:

(Array[PassiveSoundMixModifier])

property properties: SoundClassProperties

[Read-Only] Configurable properties like volume and priority.

Type:

(SoundClassProperties)