unreal.SoundClassAdjuster

class unreal.SoundClassAdjuster(sound_class_object: SoundClass = Ellipsis, volume_adjuster: float = 0.0, pitch_adjuster: float = 0.0, low_pass_filter_frequency: float = 0.0, apply_to_children: bool = False, voice_center_channel_volume_adjuster: float = 0.0)

Bases: StructBase

Elements of data for sound group volume control

C++ Source:

  • Module: Engine

  • File: SoundMix.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_to_children (bool): [Read-Write] Set to true to apply this adjuster to all children of the sound class.

  • low_pass_filter_frequency (float): [Read-Write] Lowpass filter cutoff frequency to apply to sound sources.

  • pitch_adjuster (float): [Read-Write] A multiplier applied to the pitch.

  • sound_class_object (SoundClass): [Read-Write] The sound class this adjuster affects.

  • voice_center_channel_volume_adjuster (float): [Read-Write] A multiplier applied to VoiceCenterChannelVolume.

  • volume_adjuster (float): [Read-Write] A multiplier applied to the volume.

property apply_to_children: bool

[Read-Only] Set to true to apply this adjuster to all children of the sound class.

Type:

(bool)

property low_pass_filter_frequency: float

[Read-Only] Lowpass filter cutoff frequency to apply to sound sources.

Type:

(float)

property pitch_adjuster: float

[Read-Only] A multiplier applied to the pitch.

Type:

(float)

property sound_class_object: SoundClass

[Read-Only] The sound class this adjuster affects.

Type:

(SoundClass)

property voice_center_channel_volume_adjuster: float

[Read-Only] A multiplier applied to VoiceCenterChannelVolume.

Type:

(float)

property volume_adjuster: float

[Read-Only] A multiplier applied to the volume.

Type:

(float)