unreal.SoundControlBus
¶
- class unreal.SoundControlBus(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundModulatorBase
Sound Control Bus
C++ Source:
Plugin: AudioModulation
Module: AudioModulation
File: SoundControlBus.h
Editor Properties: (see get_editor_property/set_editor_property)
address
(str): [Read-Write] Address to use when applying mix changes.bypass
(bool): [Read-Write] If true, bypasses control bus from being modulated by parameters, patches, or mixed (control bus remains active and computed).generators
(Array[SoundModulationGenerator]): [Read-Write] The Modulation Generators which modulate this Control Bus.override_address
(bool): [Read-Write] If true, Address field is used in place of object name for address used when applying mix changes using filtering.parameter
(SoundModulationParameter): [Read-Write] The Modulation Parameter to use with this Control Bus. This determines how the control bus will be mixed with other modulators as well as its unit range.
- property bypass: bool¶
[Read-Write] If true, bypasses control bus from being modulated by parameters, patches, or mixed (control bus remains active and computed).
- Type:
(bool)
- property generators: None¶
[Read-Write] The Modulation Generators which modulate this Control Bus.
- Type:
- property override_address: bool¶
[Read-Write] If true, Address field is used in place of object name for address used when applying mix changes using filtering.
- Type:
(bool)
- property parameter: SoundModulationParameter¶
[Read-Only] The Modulation Parameter to use with this Control Bus. This determines how the control bus will be mixed with other modulators as well as its unit range.
- Type: