unreal.SoundCueFactoryNew

class unreal.SoundCueFactoryNew(outer: Object | None = None, name: Name | str = 'None')

Bases: Factory

Sound Cue Factory New

C++ Source:

  • Module: AudioEditor

  • File: SoundCueFactoryNew.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_task (AssetImportTask): [Read-Write] Task for importing file via script interfaces

  • automated_import_data (AutomatedAssetImportData): [Read-Write] Data for how to import files via the automated command line importing interface

  • context_class (type(Class)): [Read-Write] Class of the context object used to help create the object.

  • create_new (bool): [Read-Write] The default value to return from CanCreateNew()

  • edit_after_new (bool): [Read-Write] true if the associated editor should be opened after creating a new object.

  • editor_import (bool): [Read-Write] true if the factory imports objects from files.

  • formats (Array[str]): [Read-Write] List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.

  • initial_dialogue_wave (DialogueWave): [Read-Write] An initial dialogue wave to place in the newly created cue deprecated: Use Array InitialDialogueWaves instead.

  • initial_dialogue_waves (Array[DialogueWave]): [Read-Write] Initial dialogue wave(s) to place in the newly created cue(s)

  • initial_sound_wave (SoundWave): [Read-Write] Initial sound wave to place in the newly created cue deprecated: Use Array InitialSoundWaves instead.

  • initial_sound_waves (Array[SoundWave]): [Read-Write] Initial sound wave(s) to place in the newly created cue(s)

  • supported_class (type(Class)): [Read-Write] The class manufactured by this factory.

  • text (bool): [Read-Write] true if the factory imports objects from text.

property initial_dialogue_wave: DialogueWave

[Read-Write] An initial dialogue wave to place in the newly created cue deprecated: Use Array InitialDialogueWaves instead.

Type:

(DialogueWave)

property initial_sound_wave: SoundWave

[Read-Write] Initial sound wave to place in the newly created cue deprecated: Use Array InitialSoundWaves instead.

Type:

(SoundWave)