unreal.SoundModulationDefaultSettings

class unreal.SoundModulationDefaultSettings(volume_modulation_destination: SoundModulationDestinationSettings = Ellipsis, pitch_modulation_destination: SoundModulationDestinationSettings = Ellipsis, highpass_modulation_destination: SoundModulationDestinationSettings = Ellipsis, lowpass_modulation_destination: SoundModulationDestinationSettings = Ellipsis)

Bases: StructBase

Default parameter destination settings for source audio object.

C++ Source:

  • Module: Engine

  • File: SoundModulationDestination.h

Editor Properties: (see get_editor_property/set_editor_property)

  • highpass_modulation_destination (SoundModulationDestinationSettings): [Read-Write] Highpass modulation

  • lowpass_modulation_destination (SoundModulationDestinationSettings): [Read-Write] Lowpass modulation

  • pitch_modulation_destination (SoundModulationDestinationSettings): [Read-Write] Pitch modulation

  • volume_modulation_destination (SoundModulationDestinationSettings): [Read-Write] Volume modulation

property highpass_modulation_destination: SoundModulationDestinationSettings

[Read-Write] Highpass modulation

Type:

(SoundModulationDestinationSettings)

property lowpass_modulation_destination: SoundModulationDestinationSettings

[Read-Write] Lowpass modulation

Type:

(SoundModulationDestinationSettings)

property pitch_modulation_destination: SoundModulationDestinationSettings

[Read-Write] Pitch modulation

Type:

(SoundModulationDestinationSettings)

property volume_modulation_destination: SoundModulationDestinationSettings

[Read-Write] Volume modulation

Type:

(SoundModulationDestinationSettings)