unreal.SoundModulationInputTransform

class unreal.SoundModulationInputTransform(input_min=0.0, input_max=1.0, output_min=0.0, output_max=1.0)

Bases: unreal.StructBase

Sound Modulation Input Transform

C++ Source:

  • Plugin: AudioModulation
  • Module: AudioModulation
  • File: SoundModulationTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • input_max (float): [Read-Write] Maximum value to clamp the input to prior to transforming via linear interpolation.
  • input_min (float): [Read-Write] Minimum value to clamp the input to prior to transforming via linear interpolation.
  • output_max (float): [Read-Write] Maximum value to scale the output to.
  • output_min (float): [Read-Write] Minimum value to scale the output to.
input_max

(float) – [Read-Write] Maximum value to clamp the input to prior to transforming via linear interpolation.

input_min

(float) – [Read-Write] Minimum value to clamp the input to prior to transforming via linear interpolation.

output_max

(float) – [Read-Write] Maximum value to scale the output to.

output_min

(float) – [Read-Write] Minimum value to scale the output to.