unreal.SoundModulationParameterScaled

class unreal.SoundModulationParameterScaled(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundModulationParameter

Linearly scaled value between unit minimum and maximum.

C++ Source:

  • Plugin: AudioModulation

  • Module: AudioModulation

  • File: SoundModulationParameter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • settings (SoundModulationParameterSettings): [Read-Write]

  • unit_max (float): [Read-Write] Unit maximum of modulator. Maximum is only enforced at modulation destination.

  • unit_min (float): [Read-Write] Unit minimum of modulator. Minimum is only enforced at modulation destination.

property unit_max: float

[Read-Only] Unit maximum of modulator. Maximum is only enforced at modulation destination.

Type:

(float)

property unit_min: float

[Read-Only] Unit minimum of modulator. Minimum is only enforced at modulation destination.

Type:

(float)