unreal.SoundModulationParameterSettings

class unreal.SoundModulationParameterSettings(value_normalized: float = 0.0)

Bases: StructBase

Sound Modulation Parameter Settings

C++ Source:

  • Plugin: AudioModulation

  • Module: AudioModulation

  • File: SoundModulationParameter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • unit_display_name (Text): [Read-Write] (Optional) Text name of parameter’s unit

  • value_normalized (float): [Read-Write] Default value of modulator (unitless)

  • value_unit (float): [Read-Write] Default value of the modulator. To ensure bypass functionality of mixing, patching, and modulating functions as anticipated, value should be selected such that GetMixFunction (see USoundModulationParameter) reduces to an identity function (i.e. function acts as a “pass-through” for all values in the range [0.0, 1.0]). That is to say, this should be set to the value which has no effect on the sound.

property value_normalized: float

[Read-Only] Default value of modulator (unitless)

Type:

(float)