unreal.SoundModulationTransform
¶

class
unreal.
SoundModulationTransform
(curve=SoundModulatorCurve.LINEAR, scalar=2.5, curve_shared=None)¶ Bases:
unreal.StructBase
Sound Modulation Transform
C++ Source:
Plugin: AudioModulation
Module: AudioModulation
File: SoundModulationTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
curve
(SoundModulatorCurve): [ReadWrite] The curve to apply when transforming the output.curve_shared
(CurveFloat): [ReadWrite] Asset curve reference to apply if output curve type is set to ‘Shared.’scalar
(float): [ReadWrite] When curve set to log, exponential or exponential inverse, value is factor ‘b’ in following equations with output ‘y’ and input ‘x’: Exponential: y = x * 10^b(1x) Exponential (Inverse): y = ((x  1) * 10^(bx)) + 1 Logarithmic: y = b * log(x) + 1

property
curve
¶ [ReadWrite] The curve to apply when transforming the output.
 Type
[ReadWrite] Asset curve reference to apply if output curve type is set to ‘Shared.’
 Type