unreal.SoundModulationValue

class unreal.SoundModulationValue(target_value=1.0, attack_time=0.1, release_time=0.1)

Bases: unreal.StructBase

Sound Modulation Value

C++ Source:

  • Plugin: AudioModulation
  • Module: AudioModulation
  • File: SoundModulationValue.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attack_time (float): [Read-Write] Time it takes (in sec) to unitarily increase the bus value (from 0 to 1).
  • release_time (float): [Read-Write] Time it takes (in sec) to unitarily decrease the bus value (from 1 to 0).
  • target_value (float): [Read-Write] Target value of the modulator.
attack_time

(float) – [Read-Write] Time it takes (in sec) to unitarily increase the bus value (from 0 to 1).

release_time

(float) – [Read-Write] Time it takes (in sec) to unitarily decrease the bus value (from 1 to 0).

target_value

(float) – [Read-Write] Target value of the modulator.