unreal.SoundNodeDialoguePlayer

class unreal.SoundNodeDialoguePlayer(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNode

Sound node that contains a reference to the dialogue table to pull from and be played

C++ Source:

  • Module: Engine

  • File: SoundNodeDialoguePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_nodes (Array[SoundNode]): [Read-Write]

  • dialogue_wave_parameter (DialogueWaveParameter): [Read-Write]

  • looping (bool): [Read-Write] Whether the dialogue line should be played looping