unreal.SoundNodeDoppler

class unreal.SoundNodeDoppler(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNode

Computes doppler pitch shift

C++ Source:

  • Module: Engine

  • File: SoundNodeDoppler.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_nodes (Array[SoundNode]): [Read-Write]

  • doppler_intensity (float): [Read-Write] How much to scale the doppler shift (1.0 is normal).

  • smoothing_interp_speed (float): [Read-Write] Speed at which to interp pitch scale

  • use_smoothing (bool): [Read-Write] Whether or not to do a smooth interp to our doppler