unreal.SoundNodeDoppler
¶
- class unreal.SoundNodeDoppler(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundNode
Computes doppler pitch shift
C++ Source:
Module: Engine
File: SoundNodeDoppler.h
Editor Properties: (see get_editor_property/set_editor_property)
child_nodes
(Array[SoundNode]): [Read-Write]doppler_intensity
(float): [Read-Write] How much to scale the doppler shift (1.0 is normal).smoothing_interp_speed
(float): [Read-Write] Speed at which to interp pitch scaleuse_smoothing
(bool): [Read-Write] Whether or not to do a smooth interp to our doppler