unreal.SoundWaveEnvelopeDataPerSound

class unreal.SoundWaveEnvelopeDataPerSound(envelope=0.0, playback_time=0.0, sound_wave=None)

Bases: unreal.StructBase

Sound Wave Envelope Data Per Sound

C++ Source:

  • Module: Engine
  • File: SoundWave.h

Editor Properties: (see get_editor_property/set_editor_property)

  • envelope (float): [Read-Write] The current envelope of the playing sound
  • playback_time (float): [Read-Write] The current playback time of this sound wave
  • sound_wave (SoundWave): [Read-Write] The sound wave this envelope data is associated with
envelope

(float) – [Read-Write] The current envelope of the playing sound

playback_time

(float) – [Read-Write] The current playback time of this sound wave

sound_wave

(SoundWave) – [Read-Write] The sound wave this envelope data is associated with