unreal.SoundWaveSpectralDataPerSound

class unreal.SoundWaveSpectralDataPerSound(spectral_data=[], playback_time=0.0, sound_wave=None)

Bases: unreal.StructBase

Sound Wave Spectral Data Per Sound

C++ Source:

  • Module: Engine
  • File: SoundWave.h

Editor Properties: (see get_editor_property/set_editor_property)

  • playback_time (float): [Read-Write] The current playback time of this sound wave
  • sound_wave (SoundWave): [Read-Write] The sound wave this spectral data is associated with
  • spectral_data (Array(SoundWaveSpectralData)): [Read-Write] The array of current spectral data for this sound wave
playback_time

(float) – [Read-Write] The current playback time of this sound wave

sound_wave

(SoundWave) – [Read-Write] The sound wave this spectral data is associated with

spectral_data

(Array(SoundWaveSpectralData)) – [Read-Write] The array of current spectral data for this sound wave