unreal.SoundfieldEffectBase

class unreal.SoundfieldEffectBase(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

This opaque class should be used for specifying settings for how audio should be encoded to your soundfield format for a given submix or file.

C++ Source:

  • Module: AudioExtensions

  • File: ISoundfieldFormat.h

Editor Properties: (see get_editor_property/set_editor_property)

  • settings (SoundfieldEffectSettingsBase): [Read-Write] TODO: Filter classes settable on here by GetSettingsClass.