unreal.SoundfieldEndpointSubmix
¶
- class unreal.SoundfieldEndpointSubmix(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundSubmixBase
Sound Submix class meant for sending soundfield-encoded audio to an external endpoint, such as a hardware binaural renderer that supports ambisonics.
C++ Source:
Module: Engine
File: SoundSubmix.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_disable
(bool): [Read-Write] Auto-manage enabling and disabling the submix as a CPU optimization. It will be disabled if the submix and all child submixes are silent. It will re-enable if a sound is sent to the submix or a child submix is audible.auto_disable_time
(float): [Read-Write] The minimum amount of time to wait before automatically disabling a submix if it is silent. Will immediately re-enable if source audio is sent to it.child_submixes
(Array[SoundSubmixBase]): [Read-Only] Child submixes to this sound mixencoding_settings
(SoundfieldEncodingSettingsBase): [Read-Write]endpoint_settings
(SoundfieldEndpointSettingsBase): [Read-Write]soundfield_effect_chain
(Array[SoundfieldEffectBase]): [Read-Write]soundfield_endpoint_type
(Name): [Read-Write] Currently used format.