unreal.SourceEffectMidSideSpreaderSettings
¶
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class
unreal.
SourceEffectMidSideSpreaderSettings
(input_mode=StereoChannelMode.LEFT_RIGHT, spread_amount=0.5, output_mode=StereoChannelMode.LEFT_RIGHT, equal_power=False)¶ Bases:
unreal.StructBase
FSourceEffectMidSideSpreaderSettings This is the source effect’s setting struct.
C++ Source:
- Plugin: Synthesis
- Module: Synthesis
- File: SourceEffectMidSideSpreader.h
Editor Properties: (see get_editor_property/set_editor_property)
equal_power
(bool): [Read-Write] Indicate whether an equal power relationship between the mid and side channels should be maintainedinput_mode
(StereoChannelMode): [Read-Write] Indicate the channel mode of the input signaloutput_mode
(StereoChannelMode): [Read-Write] Indicate the channel mode of the output signalspread_amount
(float): [Read-Write] Amount of Mid/Side Spread. 0.0 is no spread, 1.0 is full wide.
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equal_power
¶ (bool) – [Read-Write] Indicate whether an equal power relationship between the mid and side channels should be maintained
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input_mode
¶ (StereoChannelMode) – [Read-Write] Indicate the channel mode of the input signal
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output_mode
¶ (StereoChannelMode) – [Read-Write] Indicate the channel mode of the output signal
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spread_amount
¶ (float) – [Read-Write] Amount of Mid/Side Spread. 0.0 is no spread, 1.0 is full wide.