unreal.SourceEffectMidSideSpreaderSettings

class unreal.SourceEffectMidSideSpreaderSettings(input_mode=StereoChannelMode.LEFT_RIGHT, spread_amount=0.5, output_mode=StereoChannelMode.LEFT_RIGHT, equal_power=False)

Bases: unreal.StructBase

FSourceEffectMidSideSpreaderSettings This is the source effect’s setting struct.

C++ Source:

  • Plugin: Synthesis
  • Module: Synthesis
  • File: SourceEffectMidSideSpreader.h

Editor Properties: (see get_editor_property/set_editor_property)

  • equal_power (bool): [Read-Write] Indicate whether an equal power relationship between the mid and side channels should be maintained
  • input_mode (StereoChannelMode): [Read-Write] Indicate the channel mode of the input signal
  • output_mode (StereoChannelMode): [Read-Write] Indicate the channel mode of the output signal
  • spread_amount (float): [Read-Write] Amount of Mid/Side Spread. 0.0 is no spread, 1.0 is full wide.
equal_power

(bool) – [Read-Write] Indicate whether an equal power relationship between the mid and side channels should be maintained

input_mode

(StereoChannelMode) – [Read-Write] Indicate the channel mode of the input signal

output_mode

(StereoChannelMode) – [Read-Write] Indicate the channel mode of the output signal

spread_amount

(float) – [Read-Write] Amount of Mid/Side Spread. 0.0 is no spread, 1.0 is full wide.