unreal.SourceEffectPhaserSettings

class unreal.SourceEffectPhaserSettings(wet_level: float = 0.0, frequency: float = 0.0, feedback: float = 0.0, lfo_type: PhaserLFOType = Ellipsis, use_quadrature_phase: bool = False)

Bases: StructBase

Source Effect Phaser Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectPhaser.h

Editor Properties: (see get_editor_property/set_editor_property)

  • feedback (float): [Read-Write] The feedback of the phaser effect

  • frequency (float): [Read-Write] The LFO frequency of the phaser effect

  • lfo_type (PhaserLFOType): [Read-Write] The phaser LFO type

  • use_quadrature_phase (bool): [Read-Write] Whether or not to use quadtrature phase for the LFO modulation

  • wet_level (float): [Read-Write] The wet level of the phaser effect

property feedback: float

[Read-Write] The feedback of the phaser effect

Type:

(float)

property frequency: float

[Read-Write] The LFO frequency of the phaser effect

Type:

(float)

property lfo_type: PhaserLFOType

[Read-Write] The phaser LFO type

Type:

(PhaserLFOType)

property use_quadrature_phase: bool

[Read-Write] Whether or not to use quadtrature phase for the LFO modulation

Type:

(bool)

property wet_level: float

[Read-Write] The wet level of the phaser effect

Type:

(float)